So What Makes Unity ‘the Master Yoda’ of Gaming Engines?
Quite a number of factors actually.
Build once, deploy whenever and wherever
The greatest advantage of all. How does it do that? Deployment across heterogeneous platforms by simply writing your code in C#!
But how does C# code runs on Android and iOS considering how Android uses Java and iOS uses Objective-c in native development?
What sorcery is this?
Before I answer that, remember my young padawan; Unity is the Master Yoda of gaming engines. Not as senile as the maestro himself but in terms of power and wisdom, it surpasses all. It always has a few magic tricks up its sleeves. Mono for instance is the trick that makes cross-platform deployment possible. It’s an open-source cross-platform .NET compatibility development framework that comes with Unity.
So, simply put, Mono makes it possible to support various deployment platforms.
Flexible deployment across other platforms rules all else out
We have already discussed that it’s a cross-platform engine and how. Unity’s development environment comes bearing great support for various operating systems. It also features a variety of platforms to build apps too, for instance, around 95 percent of your work can be shared between web, PC, mobile platforms, and consoles.
While Unity game engine runs on Windows and OSX it can publish to:
- Windows (desktop)
- Mac OS (desktop)
- Linux desktop
- iOS
- Android
- Xbox
- Unity Web Player
- PS VR
- PS3
- PS4
- Google Cardboard
- Oculus Rift
- AndroidTV
- WiiU
- SamsungTV
Insane graphics for the optimum gaming experience
What’s a good game without good graphics? Have you played Assassin’s Creed? Would it still count as fun if the graphics were poor?
One of the greatest and sweetest advantages Unity has to offer is the amazing visual effects. They are a boon when developing a mobile application, plus the visuals scale down to any screen size of smartphones.
When it comes to gaming, graphics is that special development aspect that is imperative to building high-quality software.
Check out Coco VR, Trinity, or Unruly heroes if you’re not easily convinced!
Unity Editor is easy!
It is visual which makes it easy to use and not rocket science. Unity aims to simplify the game development process and its editor speaks for it.
Great for rendering 2D and 3D scenes
It’s ideal for game development, especially effective for rendering 2D scenes. You can also use it to render 3D images. The quality offered is splendid compared to other apps
The awesome built-in analytics
A good reason why should you opt for Unity (3D) is its built-in analytics. You can easily locate these in the editor. These analytics help provide crucial insights into your game, data that you can use to tweak gameplay and optimize the experience for the players, your end-users. To squeeze the most out of the monetization efforts you invest in your game, Unity Analytics is vital.
Unity is strength!
When it comes to teamwork, Unity is a must (yes, the pun was very much intended). With Unity Teams – a great feature and benefit – you and your teams can work at full tilt. Its advanced features simplify the workflow and let you collaborate.
Great documentation
Its community of experienced developers and documentation is your best support system when it comes to understanding development. The documentation is so detailed that it lets you crack and understand solutions without trouble and initiate the right actions during game development. It saves you from googling solutions or skimming through other platforms to look for assistance since pretty much everything is provided in the documentation.
No-code game creation
You can create game apps in a drag and drop setting which is highly gratifying. Yes, it is possible to build a game application in Unity without having to write code. While it doesn’t require writing codes most projects ask for programming chops. Being a Unity user you can use Boo, C#, or JavaScript as they share a similar syntax as that of Python. As mentioned earlier, the development environment of Unity basically runs on Mono, but it itself is written in C++.
Asset store to save your time
It has a cool asset store that lets you download game assets, ready-made solutions, and functional extensions, etc. It’s the effort of a community of developers trying to help each other and help you out. From skeletal scripts to extensions to sprint through the development lifecycle, it has whatever you are looking for depending on your game development process. The store has a kit of 12,000 asset packages like editor extensions, textures and materials, 3D models, sound effects, and music, and offers online services.
Still skeptical?