Fixed Reward Schedule
Reward people based on defined actions and events. Of course with activity followed by leveling up and progression. Use it for on-boarding or to celebrate milestone events.
Random Rewards
Amaze and thrill users with unintended rewards. This will keep them on their toes, and perhaps cheer them up too!
Social Status
The status will offer people wider exposure, providing opportunities to build new relationships. It helps people feel good as well. Feedback features like leaderboards and certificates can be used.
Social Pressure
People really don’t enjoy the idea of being left out or be the odd one out. This can be used in a social setting to inspire people to be just like their peers by participating etc.
Exploration
Give room to your Free-Spirited to wander around and discover. If you are building virtual worlds, give them something more to discover.
Branching Choices
Let the users choose the course and destiny. Through various trajectories in learning sensitive narratives. Understand that to be successful and valued, decisions have to be real or at least sound real.
Easter Eggs
Easter eggs are an interesting way of rewarding people for just looking around. For others, the more complicated they think, the more exciting it is!
Unlockable / Rare Content
Offer unlockable and rare content for free to your users to add to the feeling of self-expression and value.
Creativity Tools
People enjoy playing gods in games. Allow your users to design their own content for personal gain, enjoyment, or other people’s support ( like teaching resources, rates, equipment, FAQ, etc).
Customization
Offer people the ability to tailor each experience to their needs. Let them express themselves from avatars to the settings etc.
Care-taking
Looking after other people can be quite rewarding too. Build administrator, moderator, and curator positions etc. Let users take on a parental role.
Access
Exposure to more features and capabilities within a system can give people more ways to support and contribute for others. It helps to make them feel appreciated as well.
Collect & Trade
People seem to love to collect things. Give them away to collect things from your program and let them trade. This helps add meaning and teach them to respect one another.
Gifting / Sharing
Allow other people to gift or exchange things to help them accomplish their goals. The opportunity for reciprocity, though a form of altruism, can be a good motivator.
Points / Experience Points (XP)
Points and XP are mechanisms for feedback – an award based on results, or appropriate behavior. Can help track performance, and also be used as a means of discovering new items.