When it comes to technology, the process of upgradation never stops, constantly struggling to further develop and provide advanced versions that are smarter (loaded with more features), compact and user-friendly.
For instance, VR headsets have always piqued our interest but as they have to be strapped around our heads, their weight and size have always been a problem. The current focus has been on making VR devices smarter and lightweight.
VR is already enjoying something of a mainstream moment thanks to the rise of the Oculus Rift, Playstation VR, and HTC Vive. But wouldn’t it be amazing if we could step into a virtual environment without having to wear bulky headgear? Various companies, like Magic Leap, are already working on technology that could mean people no longer need to wear heavy gadgets and headsets to enter a virtual world.
Similar efforts are also being invested in further developing AR technology. Manifesting the idea of hands-free, invisible, and wearable technology, a California-based startup Mojo Vision has already demonstrated the potential for AR smart contact lenses. The idea behind it is to replace screens and have the information projected directly onto the retina of your eye through the concept of invisible computing. The lenses include thin-film biosafe batteries to power the system as well as eye-tracking motion sensors that enable a hands-free user interface and let you see in dark/ low light situations, enable real-time translation, and so forth.
Advanced hardware in the coming years will offer more features too, such as Haptic feedback, or kinaesthetic communication, a technology that will solve the problem of providing sensations in extended reality environments.
One appropriate example of this would be the Teslasuit. which uses electrostimulation to provide haptic feedback. It is currently used by NASA to train astronauts. But we hope to see it in small-scale consumer versions soon.
Research and development in such advanced technologies opens the door for more solution-oriented approaches such as enabling realistic movements in the virtual world.
There could be potential issues arising from the size and proportion of the virtual environments that do not always match the real one, especially when you wear a headset in a very small room. Wearing a VR headset, you could see yourself standing on a vast plateau where you could walk endlessly with no obstructions in the way, while in the real world, you could only take a few steps before tripping over something or bumping into a wall.
Different solutions have been proposed (and even developed) to solve this problem. One of the interesting developments is the Ekto VR simulator boots that perform motions contrary to the ones you are actually performing. They are a pair of boots with motorized wheels, designed to track your movement and slightly slide you back to your starting position as soon as you step forward. These boots make virtual environments feel larger than ever before.
As the metaverse tends to become mainstream, the competition in the VR space continues to heat up considering a VR headset is the only gateway into the metaverse. Various big names are also unveiling their AR and VR headsets and smart glasses to tap into the virtual world including PlayStation VR 2 by Sony, MeganeX by Panasonic, NXTWEAR AIR by TCL, and Kokomo (an immersive VR calling platform) by Canon, to name a few.